Resource Search Results (357)

I am Creative

Posted on Apr 23, 2014 by Mark Gatehouse Last Activity on Apr 23, 2014

I am Creative is a project run by the Ideas Foundation in the UK. They link major clients and advertising agencies with student groups to produce a response to a creative brief. Currently my students are undertaking an assignment from IBM looking at how computers will affect our lives in 5 years time. Next week we will be visited by the Client IBM and two agency staff from O & M advertising ( Google it) . they will then be advised on strategy and idea / product development either an animation or app. The learners will then have six weeks to develop both a cross media strategy and create particular artifacts. Before presenting the work to the Client. Successful students are taken onto the' Ladder' which is a scheme that will support learners through internships etc through University and coach them into their first job in advertising or any of the specialist sub genres. If you are teaching creative subjects  in the UK I recommend that you get in touch. This is their website http://www.iamcre... Read More
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Using more than one video output (monitors, TVs, projectors, etc.) in Adobe AIR

Posted on Apr 13, 2014 by Jean-Philippe Côté Last Activity on Apr 13, 2014

These two tutorials witll help you publish an Adobe AIR project that makes use of more than one video output. This is often useful for interactive kiosks, physical computing installation, interactive exhibits or games, etc. The first one will help you stretch a single window across multiple monitors. This is useful in cases where you want to use a single window/stage. The second one will help you create two separate fullscreen windows and place them on 2 separate video outputs which may have different resolutions. Cheers!
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Creativity in Today's Classroom - Course Resources

Posted on Apr 1, 2014 by Zak Johnson Last Activity on Apr 24, 2014

Note: this resource is intended for use with the Collaborative Course: Creativity in Today’s Classroom ( This PDF compiles the course bibliography and the media resources used in the course, including video listings, graphics, and Adobe product tutorials and support.
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  • 9 Ratings

Color Calibrating your mobile device

Posted on Mar 18, 2014 by Clint Balsar Last Activity on Mar 18, 2014

If you already calibrate your monitor(s) with an X-Rite product such as the ColorMunki Display, then you may also want to take advantage of the mobile app they have released in partnership with Pantone. It is called ColorTRUE and is said to allow you to calibrate any mobile device for truer color. The app is free, but if you don't already calibrate your monitor(s), then you can get one from X-Rite for about $75.
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Interactive Design: Introduction

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 10, 2014

Interactive Design: Foundations of Animation and Interaction Design is a one-semester, project-based curriculum that teaches digital communication skills in the context of the professional animation and interaction design process, using Adobe web tools. Interactive Design develops four key skill areas: Project management and collaboration Design Research and communication Professional interactive media authoring tools  Students develop these key skills in a spiral—each project adds more challenging skills onto the foundation proficiencies.  Interactive Design addresses each of these areas, using a project-based approach. Each project has phases that follow a design and development process, from project planning to evaluation and launch. To simulate a professional work environment, students gradually migrate their design work from an individual process to a group process. Design and technical work by its very nature is iterative, so the projects contain activities tha... Read More
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Building a Flash game

Posted on Mar 14, 2014 by Adobe Education Last Activity on Mar 14, 2014

In this project, student teams use their client-approved design documents for the technical build of a game. Teams will learn about technical features to enhance the look and feel, consistency, and usability of their games. They will also learn how to conduct technical and usability tests of their client games and make any necessary revisions.  The focus of this project is for students to develop reusable content, templates, and assets based on the game principles described in their design documents and production storyboards. The emphasis is on collaboratively building games for their clients. Each team will test and deploy its game, make any necessary revisions based on client review, and then redeploy the game and present it to their client. Finally, teams will present their game in a class-wide game fair.  Student product: Client game
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Game design and planning

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 15, 2014

In this project, students, working in teams, begin to plan and design a simple interactive game they will create by using Adobe Flash Professional. Each student team interprets a client’s needs in proposing design solutions for the game’s navigation scheme, page layout, look and feel, and flow. Students write specific design documents to help them communicate clearly with the client.  The focus of this project is working on a team and designing for someone else, emphasizing the following: the design-team process for game development, team-client interaction for incorporating feedback and changes throughout the development of the game, and team-client communication using design documents and evaluating games in preparation for the design. In Project 3: Building a Flash game, student teams will build and launch the client game, completing the full design production process.  Student products: Design production project plan and game-design planning document; flowchart, script or user... Read More
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Animation basics

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 10, 2014

In this project, students will get an introduction to the basic principles of animation as they use Adobe Flash Professional to create a simple animated sequence. Through analyzing uses of interactive media and animation, they will learn to identify purpose and audience and how to apply principles of design and usability principles when creating interactive content. They will also learn about how and why designers chose to use interactive media and animation.  The focus of this project is building interactive media design skills, understanding how professionals use those skills to strengthen communication with interaction and animation, and using Flash Professional to create an a simple animation that combines images and text.  Student product: Animated sequence
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Working with animation techniques

Posted on Mar 14, 2014 by Adobe Education Last Activity on Mar 17, 2014

Now that students understand the basics of animation, they can begin to get creative by using filmmaking techniques and animated characters to make their projects visually interesting and engaging. Use this activity to introduce how to create interesting visual effects and transitions using the Timeline, classic tweens, motion tweens, graphic filters and motion presets. Additionally teach your students how to create character animations using inverse kinematics and sprite sheets.
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Importing and organizing content in Adobe Flash Professional

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 15, 2014

Adobe Flash Professional documents can involve hundreds of different elements. Elements can be imported or created from within Flash. You can import a variety of file types - including images, sounds, and video - into a Flash document to use for Flash movies, mobile apps and games. Once you begin importing and creating elements, organizing them will make developing content much easier. Use this activity to teach your students how to import and optimize a variety of file types. They will also learn how to use symbols, instances, layers, and the library to help them organize their content. Finally, students will learn how to organize assets on the Stage and how to use templates to help maintain consistency in their projects.
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Testing and publishing a Flash project

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 10, 2014

Testing your Adobe Flash Professional content before you publish it is very important. This is especially true when publishing a movie for multiple screens. When testing your Flash content, it’s a good idea to perform technical, spelling, grammar, and usability tests. It is also important to make sure the project is accessible. If you’re creating a mobile application, you’ll need to perform additional tests of features that are unique to mobile applications, including accelerometer, touch gestures, and geolocation functionality. Use this activity to teach your students how to apply accessibility standards, conduct technical and usability tests, and how to publish their applications across devices and screen sizes.
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Introduction to interactive media

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 1, 2014

Interactive media consists of a combination of graphics and images with video, audio, or animation. In this activity, introduce your students to examples of interactive media so they can understand its role and purpose. Students will learn how to evaluate and analyze uses of interactive media and understand how viewing interactive media on a variety of screen sizes and devices may impact the experience. They will also learn how to apply principle of design and usability when creating interactive content.
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Getting started with Adobe Flash Professional

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 1, 2014

Adobe Flash Professional is a professional tool for creating interactive media with a combination of graphics, video, audio, and animations. Use this activity to introduce the Flash Professional interface and teach your students to understand the principles of Flash animation.
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Getting started with animation

Posted on Mar 14, 2014 by Adobe Education Last Activity on Mar 14, 2014

Animating your content will make it come to life and creating animations is a core functionality of Adobe Flash Professional. Use this activity to introduce the basics of animation, specifically understanding frames and keyframes, how to work with animations on the timeline, and how to create and work with tweens, including easing tweens, classic tweens, and motion tweens.
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Getting started with ActionScript

Posted on Mar 14, 2014 by Adobe Education Last Activity on Mar 24, 2014

ActionScript is the scripting language of Adobe Flash Professional. You can use ActionScript to add complex interactivity, object movement, playback control, and data display to a project. ActionScript can be used to produce common movements and interactions that are the building blocks of many Flash games. Use this activity to teach your students how to understand ActionScript, how to use Script Assist and code snippets, how to use Event handling, and how to use ActionScript to create movement and interaction in games.
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Creating content by using Adobe Flash Professional

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 3, 2014

Adobe Flash Professional is widely used for creating dynamic animation content. Graphics and text, either imported or created within Flash, make up the bulk of content you will work with. Use this activity to teach your students how to create graphics by first learning about the graphics files available in Flash so they can select they correct file type when they learn how to draw, trace, scale, and create graphics. Additionally, use this activity to teacher your students how to create and modify text and text effects.
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Strategies and Outputs

Posted on Mar 12, 2014 by Zak Johnson Last Activity on Mar 19, 2014

Note: This resource is intended for use with the Collaborative Course: Creativity in Today’s Classroom ( For convenience, this PDF compiles two lists included in Week 2: What is Creativity? (one each from “What Does Creative Teaching Look Like?” and “What Does Teaching Creativity Look Like?”)
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  • 6 Ratings

Creativity Project Planner

Posted on Mar 6, 2014 by Zak Johnson Last Activity on Apr 24, 2014

Note: this resource is intended for use with the Collaborative Course: Creativity in Today’s Classroom ( For your Master Project you will be designing a lesson or activity for your own classroom.  This  Creativity Project Planner will walk you through the steps of designing a creative lesson plan by emulating the creative process. This planner is provided in 2 formats, interactive PDF or Microsoft Word, so you can use the one you are most comfortable with.
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Mobile application design and development

Posted on Feb 24, 2014 by Adobe Education Last Activity on Feb 24, 2014

Play a game, buy (and read) a book, check your e-mail, select a restaurant, pay your bills, or find your way to the party. This is just some of what you can do while on the move. With the proliferation of smarter and cheaper mobile devices, people’s expectations for using mobile phones and tablets are rising rapidly. But as mobile devices increasingly make our lives easier, they also present new challenges for designers and developers of interfaces and applications. For example, limited mobile screen space and navigation restrictions require careful project planning and design. This guide presents guidelines and best practices for mobile application design and development.
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Physics in ActionScript with Nape

Posted on Feb 19, 2014 by Jean-Philippe Côté Last Activity on Feb 19, 2014

Nape is a lighter-weight 2D physics engine which will most likely satisfy all your needs while being much easier to use than Box2D. It is also usually faster than Box2D. It does have a few drawbacks but, overall, I highly recommend you try it out. During this tutorial, you will learn how to create the following very simple physics world. It comprises a floor (just below the bottom) and beach balls that bounce on it and each other.
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