Resource Search Results (200)

Test your HTML5 eLearning on an iOS device without an iOS device

Posted on May 16, 2013 by Damien Bruyndonckx

Producing content for mobile devices raises the issue of testing the content in a situation as close as possible to the reality. Most of the time, you’ll only test the HTML 5 output of Captivate only on the mobile device you own or, even worse, in the desktop version of an HTML 5 web browser. If you are a Mac user, there is an easy way to test the behavior of your Captivate HTML 5 content on iOS devices, without even owning such a device.

0 59
  • Unusable

Edu-Reconstruction | How?

Posted on May 4, 2013 by Mike Skocko

This is the fourth of a series of posts outlining an ever-evolving plan to re-imagine and reconstruct a self-paced, collaborative, student-centered learning environment to better prepare kids for challenges they’ll face in a rapidly-changing 21st century workplace. Comments, critiques, suggestions, etc. are always welcome.

Since much of this will conflict with preconceived notions, common sense, and other conditioned reflexes, I offer these words to...See more

1 250
  • No Rating

Edu-Reconstruction | Why Try?

Posted on May 2, 2013 by Mike Skocko

This is the third of a series of posts outlining an ever-evolving plan to re-imagine and reconstruct a self-paced, collaborative, student-centered learning environment to better prepare kids for challenges they’ll face in a rapidly-changing 21st century workplace. Comments, critiques, suggestions, etc. are always welcome.

Since much of this will conflict with preconceived notions, common sense, and other conditioned reflexes, I offer these words to...See more

0 332
  • Satisfactory

Edu-Reconstruction | Intrinsically Yours

Posted on May 1, 2013 by Mike Skocko

This is the second of a series of resources outlining an ever-evolving plan to re-imagine and reconstruct a self-paced, collaborative, student-centered learning environment to better prepare kids for challenges they'll face in a rapidly-changing 21st century workplace. Comments, critiques, suggestions, etc. are always welcome.

Since much of this (and what will follow) will conflict with various preconceived notions, common sense, and other condit...See more

0 406
  • No Rating

Edu-Reconstruction | The Army Way

Posted on Apr 30, 2013 by Mike Skocko

This is the first of a series of resources outlining an ever-evolving plan to re-imagine and reconstruct a self-paced, collaborative, student-centered learning environment to better prepare kids for challenges they'll face in a rapidly-changing 21st century workplace. Comments, critiques, suggestions, etc. are always welcome.

Since much of this (and what will follow) will conflict with various preconceived notions, common sense, and other c...See more

1 484
  • No Rating

Creating Dynamic Content in InDesign for the iPad.

Posted on Apr 22, 2013 by Lori Cullen

This .pdf file provides video tutorial links on how to create dynamic content in InDesign to be published to the iPad. There is a video tutorial provided on the following skills:

1. Hyperlinks and Buttons

2. Scroll Fram (scrolling text)

3. Slideshow

4. Pan and Zoom

5. Audio Overlay

6. Image Sequence

7. Panorama Overlay

0 650
  • Weak

Gestión de Eventos en ActionScript 3.0

Posted on Apr 7, 2013 by Juan Carlos Giraldo Cardozo

Este recurso explica con contenidos interactivos, ejemplos, ejercicios, actividades de aprendizaje y evaluaciones de seguimiento el Sistema de Gestión de Eventos en ActionScript 3.0.

El sistema de Gestión de Eventos de ActionScript, se ha pensado para facilitar la programación para las plataformas de Adobe® Flash® Player y Adobe® AIR™.

El modelo de eventos se basa en un enfoque verdaderamente Orientado a Objetos y basado en estándares interna...See more

0 629
  • No Rating

Adobe & Notre Dame: Engaging through mobile apps

Posted on Mar 27, 2013 by Melissa Jones

In this recording of a recent online session, Adobe and the Notre Dame Athletics Department discuss how Fighting Irish Digital Media engaged fans and stakeholders through their 2012 Season Review and BCS Championship Game app. Showcasing season highlights, player bios and the rich traditions of the university, Notre Dame was able to actively engage its fan base, easily convert existing content to digital, and speed time-to-market for their app. View the recording for an exciting glimpse int...See more

0 662
  • Weak

A Four-Year Adobe Curriculum (Draft 1)

Posted on Mar 21, 2013 by Barry Mabillard

I would like to introduce a draft of what a four-year Adobe curriculum could potentially look like. This is in response to the question at http://edex.adobe.com/resource/c2eda9/.

Disclaimer: Several of the products on this list I have never used, or know only slightly. If the community would like to take ownership of this curriculum outline and fix it up, please do!
Year 1: Basic artistic competency.
Year 2: Advanced artistic compete...See more

1 1863
  • Satisfactory

Education advice

Posted on Mar 14, 2013 by Daniel Calderone

I am trying to figure out what order is the best way to learn everything Adobe. I have started with Photoshop, Illustrator, and In Design. Where should I go next, and what is the best way to go about it if I don't have the ability to drive to a school and take classroom classes. Thank you in advance, as I want to learn every one of the Adobe products I subscribe to in depth. I am curious the recommended learning order.

Daniel

Calderone514@gmail.com

5 3713
  • Satisfactory

How to: Develop Empathy Maps for Design Thinking

Posted on Feb 28, 2013 by Melissa Jones

Stanford's d.school has pioneered different design thinking best practices for use in classrooms. Their K12 wiki includes many interesting ideas for teaching design thinking principles to younger students. This page from the wiki includes a definition of what an empathy ...See more

4 1924
  • Outstanding

Crossword for Captivate 6

Posted on Feb 19, 2013 by Evan Berrett

A functional crossword for use in your Adobe Captivate CS6 project. Very useful as a means of reviewing content, stretching the mind of the learner. Crosswords, as you may know can be adapted to serve students of nearly all ages and are a fun way to review.

Includes instructions, and a working Crossword that merely needs you to add the questions you want and answers. All was coded and designed by me and therefore any questions about functionality or issues can be directed towards me.
...See more

0 1611
  • No Rating

AS3 Quickie – drawWithQuality()

Posted on Dec 4, 2012 by Joseph Labrecque

Since Flash Player 9, we’ve been able to use the BitmapData.draw() method in order to capture visual data from a display object. The major limitation of using this method, is that it will render the visual at the stage quality with which the swf has been embedded/compiled. One trick to get around this is to switch the stage quality on the fly, via ActionScript – yet this is not a supported workflow. With Flash Player 11.3 we have a new method with which to render drawn visuals at any desited stage quality: ...See more
0 637
  • Satisfactory

Designing for a multi-device, multi-resolution world

Posted on Nov 26, 2012 by Joseph Labrecque

In this article, we will be enabling a multi-screen layout for a Flash-based game menu to work, across devices of varying screen resolutions, seamlessly. The game is a fictional work named “Burning Feathers”. It has three separate screens that you can access from the startup menu. These screens should adapt to a variety of layouts, screen sizes, resolutions, and operating systems across desktop, tablet, and mobile devices.
0 602
  • No Rating

AS3 Quickie – Event.VIDEO_FRAME and Camera.drawToBitmapData()

Posted on Nov 26, 2012 by Joseph Labrecque

In the past, if we wanted to copy some data from a camera object to a bitmap, we would need to draw the data from the display object using flash.display.BitmapData.draw() and then manipulate it in some way. This is problematic at times… if there is no way of knowing whether we have valid bitmap data to draw from! Using Flash Player 11.4, we have a number of alternatives to this workflow which allow us to both listen for an event to fire once a frame is available to have its data harvested, and a number of ...See more
0 697
  • No Rating

AS3 Quickie – Attach a Camera to StageVideo

Posted on Nov 17, 2012 by Joseph Labrecque

In the past, we’ve been able to attach a local camera to Video display objects within Flash Player with relative ease. The flash.media.Video object, of course, is part of the traditional display list and is not accelerated by the system GPU whatsoever. Using the newer flash.media.StageVideo object, we can implement a GPU-accelerated video display beneath the Flash display list… but previous to Flash Player 11.4 we haven’t been able to attach a camera to StageVideo as we could with Video. Thankfully, now we ...See more
0 524
  • No Rating

AS3 Quickie – Frame Label Events

Posted on Nov 17, 2012 by Joseph Labrecque

With Flash Player 11.3 and above, the ability to listen for a frame label event is now included in the runtimes. For example; if you have a MovieClip symbol with a certain set of animation within it, and you have a number of frame labels defined upon the symbol’s timeline… you can now listen for these particular frames through their individual label events and then respond to them in some way.
0 624
  • No Rating

AS3 Quickie – MouseEvent.RELEASE_OUTSIDE

Posted on Nov 17, 2012 by Joseph Labrecque

With Flash Player 11.3 and above, the ability to detect a mouse release outside of embedded Flash content makes a triumphant return! Missing in ActionScript 3.0 from Flash Player 9 onward, crafty developers have come up with some strange hacks to compensate for the missing event – but with the modern Flash Player runtime such trickery is no longer needed :)
0 528
  • No Rating

AS3 Quickie – Native Mouse Cursors

Posted on Nov 17, 2012 by Joseph Labrecque

We’re looking all the way back to Flash Player 10.2 for a peek at native mouse cursor support! This feature allows us to use bitmap based mouse cursors that run at the OS level rather than inside the display list in Flash Player. Huge performance gains!
0 522
  • No Rating