Resource Search Results (625)

Introduction to Kinetic Typography

Posted on Apr 28, 2013 by Peter French

This is a Powerpoint presentation I recently shared with teachers in Australia via an adobe Connect session. The presentation documents how I teach kinetic typography to my grade 11 animation classes. They are totally new to kinetic typography but they have had prior experience with Photoshop and Flash, the software I use for kinetic typography. It walks you through...

1. a brief intro about the concept of typography compl...See more

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Gestión de Eventos en ActionScript 3.0

Posted on Apr 7, 2013 by Juan Carlos Giraldo Cardozo

Este recurso explica con contenidos interactivos, ejemplos, ejercicios, actividades de aprendizaje y evaluaciones de seguimiento el Sistema de Gestión de Eventos en ActionScript 3.0.

El sistema de Gestión de Eventos de ActionScript, se ha pensado para facilitar la programación para las plataformas de Adobe® Flash® Player y Adobe® AIR™.

El modelo de eventos se basa en un enfoque verdaderamente Orientado a Objetos y basado en estándares interna...See more

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Tweened Animation in Flash

Posted on Apr 5, 2013 by Dan Bunker

This project was undertaken by students from Midhurst, England as part of their advanced studies in computing technology and follows a scenario set by the OCR exam board to produce an animated robot character that has to perform a few simple moves using tweened animation.

The pupils had to firstly design their robot in Illustrator before importing it into Flash to work on the animation.

Resources to support this process are included here and include example fla files and ...See more

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A Four-Year Adobe Curriculum (Draft 1)

Posted on Mar 21, 2013 by Barry Mabillard

I would like to introduce a draft of what a four-year Adobe curriculum could potentially look like. This is in response to the question at http://edex.adobe.com/resource/c2eda9/.

Disclaimer: Several of the products on this list I have never used, or know only slightly. If the community would like to take ownership of this curriculum outline and fix it up, please do!
Year 1: Basic artistic competency.
Year 2: Advanced artistic compete...See more

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Education advice

Posted on Mar 14, 2013 by Daniel Calderone

I am trying to figure out what order is the best way to learn everything Adobe. I have started with Photoshop, Illustrator, and In Design. Where should I go next, and what is the best way to go about it if I don't have the ability to drive to a school and take classroom classes. Thank you in advance, as I want to learn every one of the Adobe products I subscribe to in depth. I am curious the recommended learning order.

Daniel

Calderone514@gmail.com

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Emulated DSLR

Posted on Mar 1, 2013 by Tom Marshall

This resource allows learners to better understand the impact of shutter speed on captured digital images. It emulates what a photographer will see in the viewfinder with the relevant display of the shutter speed and the aperture. It allows the user to rotate a control dial to vary the shutter speed and aperture variables, maintaining the reciporcal values to result in the same exposure value. The user can then click (fully depress) the shutter button to see the resulting previewed image briefly.
Le...See more

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FTW! Turnkey Online Gamification System

Posted on Feb 5, 2013 by Mike Skocko

Complete instructions explaining how to set up your own WordPress-powered interactive gamification system. You (or your school district) supply the hosting and the rest is free. (Well, it's free if you don't count all the time you'll spend weaving your curriculum into your own gamified learning environment.)
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AS3 Quickie – drawWithQuality()

Posted on Dec 4, 2012 by Joseph Labrecque

Since Flash Player 9, we’ve been able to use the BitmapData.draw() method in order to capture visual data from a display object. The major limitation of using this method, is that it will render the visual at the stage quality with which the swf has been embedded/compiled. One trick to get around this is to switch the stage quality on the fly, via ActionScript – yet this is not a supported workflow. With Flash Player 11.3 we have a new method with which to render drawn visuals at any desited stage quality: ...See more
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How I stopped worrying and learned to let go of Flash

Posted on Dec 1, 2012 by Daniela Birch

Jeff Bleitz of Ringling College of Art + Design talks about how he used to teach Design students to program in ActionScript, but the HTML5/Flash conflict convinced him to teach prototyping instead. He now stimulates students’ creativity and curiosity by providing fewer answers and more questions.
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Designing for a multi-device, multi-resolution world

Posted on Nov 26, 2012 by Joseph Labrecque

In this article, we will be enabling a multi-screen layout for a Flash-based game menu to work, across devices of varying screen resolutions, seamlessly. The game is a fictional work named “Burning Feathers”. It has three separate screens that you can access from the startup menu. These screens should adapt to a variety of layouts, screen sizes, resolutions, and operating systems across desktop, tablet, and mobile devices.
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AS3 Quickie – Event.VIDEO_FRAME and Camera.drawToBitmapData()

Posted on Nov 26, 2012 by Joseph Labrecque

In the past, if we wanted to copy some data from a camera object to a bitmap, we would need to draw the data from the display object using flash.display.BitmapData.draw() and then manipulate it in some way. This is problematic at times… if there is no way of knowing whether we have valid bitmap data to draw from! Using Flash Player 11.4, we have a number of alternatives to this workflow which allow us to both listen for an event to fire once a frame is available to have its data harvested, and a number of ...See more
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AS3 Quickie – Attach a Camera to StageVideo

Posted on Nov 17, 2012 by Joseph Labrecque

In the past, we’ve been able to attach a local camera to Video display objects within Flash Player with relative ease. The flash.media.Video object, of course, is part of the traditional display list and is not accelerated by the system GPU whatsoever. Using the newer flash.media.StageVideo object, we can implement a GPU-accelerated video display beneath the Flash display list… but previous to Flash Player 11.4 we haven’t been able to attach a camera to StageVideo as we could with Video. Thankfully, now we ...See more
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AS3 Quickie – Frame Label Events

Posted on Nov 17, 2012 by Joseph Labrecque

With Flash Player 11.3 and above, the ability to listen for a frame label event is now included in the runtimes. For example; if you have a MovieClip symbol with a certain set of animation within it, and you have a number of frame labels defined upon the symbol’s timeline… you can now listen for these particular frames through their individual label events and then respond to them in some way.
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AS3 Quickie – MouseEvent.RELEASE_OUTSIDE

Posted on Nov 17, 2012 by Joseph Labrecque

With Flash Player 11.3 and above, the ability to detect a mouse release outside of embedded Flash content makes a triumphant return! Missing in ActionScript 3.0 from Flash Player 9 onward, crafty developers have come up with some strange hacks to compensate for the missing event – but with the modern Flash Player runtime such trickery is no longer needed :)
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AS3 Quickie – Native Mouse Cursors

Posted on Nov 17, 2012 by Joseph Labrecque

We’re looking all the way back to Flash Player 10.2 for a peek at native mouse cursor support! This feature allows us to use bitmap based mouse cursors that run at the OS level rather than inside the display list in Flash Player. Huge performance gains!
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AS3 Quickie – Mouse Lock and Relative Mouse Coordinates

Posted on Nov 17, 2012 by Joseph Labrecque

Another great feature in Flash Player 11.2 is the combination of the mouseLock boolean in flash.display.Stage along with the ability to read movementX and movementY from MouseEvent.MOUSE_MOVE. When used within Flash Player, we must be in fullscreen for mouse lock to be enabled and the relative mouse coordinates made available.
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