Resource Search Results (767)

What is Hydrolysis?

Posted on Apr 19, 2014 by David Butler Last Activity on Apr 19, 2014

This is a digital element that could be incorporated in a Learning Object. It is a Flash-based animation, a diagrammatic representation of a virtual-lab experiment depicting the process of chemical hydrolysis, where water can be broken down into its two components: Hydrogen and Oxygen. Suitable for High School level Disclaimer: Some elements of this demonstrated process may not be considered absolutely correct by some chemical scientists. This is meant primarily to be a demonstration of Flash skills.
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Buttons in Adobe Flash - The 'Red Button Game'

Posted on Apr 14, 2014 by Michelle Dennis Last Activity on Apr 14, 2014

Students explore how to create buttons in Adobe Flash by creating their own version of the 'Red Button' game.  In this game, players are challenged to click on the red button.  Students can create many levels, hiding the red button amongst spots, a clown costume or even having the red button randomly move.
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Video Compression Theory

Posted on Apr 11, 2014 by Michelle Dennis Last Activity on Apr 11, 2014

This presentation covers some of the theoretical content from CUFDIG301A Prepare Video Assets, a unit that is part of CUF30107 Certificate III in Media and VCE VET Interactive Digital Media.  It briefly examines some of the key theories behind video codecs and compression.  
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deviantART ........ All forms of art, design, photography, digital and old fashioned pen/pencil paper.....

Posted on Apr 7, 2014 by margaret campbell Last Activity on Apr 19, 2014

This is an inspirational web resource, where resources can be shared, explored and viewed. In addition it is an interactive computer / art community. I often refer my students to it, and have had many students over the years who have uploaded their work, and we have entered competitions as class groups.
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Interactive Design: Introduction

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 10, 2014

Interactive Design: Foundations of Animation and Interaction Design is a one-semester, project-based curriculum that teaches digital communication skills in the context of the professional animation and interaction design process, using Adobe web tools. Interactive Design develops four key skill areas: Project management and collaboration Design Research and communication Professional interactive media authoring tools  Students develop these key skills in a spiral—each project adds more challenging skills onto the foundation proficiencies.  Interactive Design addresses each of these areas, using a project-based approach. Each project has phases that follow a design and development process, from project planning to evaluation and launch. To simulate a professional work environment, students gradually migrate their design work from an individual process to a group process. Design and technical work by its very nature is iterative, so the projects contain activities tha... Read More
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Building a Flash game

Posted on Mar 14, 2014 by Adobe Education Last Activity on Mar 14, 2014

In this project, student teams use their client-approved design documents for the technical build of a game. Teams will learn about technical features to enhance the look and feel, consistency, and usability of their games. They will also learn how to conduct technical and usability tests of their client games and make any necessary revisions.  The focus of this project is for students to develop reusable content, templates, and assets based on the game principles described in their design documents and production storyboards. The emphasis is on collaboratively building games for their clients. Each team will test and deploy its game, make any necessary revisions based on client review, and then redeploy the game and present it to their client. Finally, teams will present their game in a class-wide game fair.  Student product: Client game
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Game design and planning

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 15, 2014

In this project, students, working in teams, begin to plan and design a simple interactive game they will create by using Adobe Flash Professional. Each student team interprets a client’s needs in proposing design solutions for the game’s navigation scheme, page layout, look and feel, and flow. Students write specific design documents to help them communicate clearly with the client.  The focus of this project is working on a team and designing for someone else, emphasizing the following: the design-team process for game development, team-client interaction for incorporating feedback and changes throughout the development of the game, and team-client communication using design documents and evaluating games in preparation for the design. In Project 3: Building a Flash game, student teams will build and launch the client game, completing the full design production process.  Student products: Design production project plan and game-design planning document; flowchart, script or user... Read More
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Animation basics

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 10, 2014

In this project, students will get an introduction to the basic principles of animation as they use Adobe Flash Professional to create a simple animated sequence. Through analyzing uses of interactive media and animation, they will learn to identify purpose and audience and how to apply principles of design and usability principles when creating interactive content. They will also learn about how and why designers chose to use interactive media and animation.  The focus of this project is building interactive media design skills, understanding how professionals use those skills to strengthen communication with interaction and animation, and using Flash Professional to create an a simple animation that combines images and text.  Student product: Animated sequence
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Working with animation techniques

Posted on Mar 14, 2014 by Adobe Education Last Activity on Mar 17, 2014

Now that students understand the basics of animation, they can begin to get creative by using filmmaking techniques and animated characters to make their projects visually interesting and engaging. Use this activity to introduce how to create interesting visual effects and transitions using the Timeline, classic tweens, motion tweens, graphic filters and motion presets. Additionally teach your students how to create character animations using inverse kinematics and sprite sheets.
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Importing and organizing content in Adobe Flash Professional

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 15, 2014

Adobe Flash Professional documents can involve hundreds of different elements. Elements can be imported or created from within Flash. You can import a variety of file types - including images, sounds, and video - into a Flash document to use for Flash movies, mobile apps and games. Once you begin importing and creating elements, organizing them will make developing content much easier. Use this activity to teach your students how to import and optimize a variety of file types. They will also learn how to use symbols, instances, layers, and the library to help them organize their content. Finally, students will learn how to organize assets on the Stage and how to use templates to help maintain consistency in their projects.
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Testing and publishing a Flash project

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 10, 2014

Testing your Adobe Flash Professional content before you publish it is very important. This is especially true when publishing a movie for multiple screens. When testing your Flash content, it’s a good idea to perform technical, spelling, grammar, and usability tests. It is also important to make sure the project is accessible. If you’re creating a mobile application, you’ll need to perform additional tests of features that are unique to mobile applications, including accelerometer, touch gestures, and geolocation functionality. Use this activity to teach your students how to apply accessibility standards, conduct technical and usability tests, and how to publish their applications across devices and screen sizes.
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Introduction to interactive media

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 1, 2014

Interactive media consists of a combination of graphics and images with video, audio, or animation. In this activity, introduce your students to examples of interactive media so they can understand its role and purpose. Students will learn how to evaluate and analyze uses of interactive media and understand how viewing interactive media on a variety of screen sizes and devices may impact the experience. They will also learn how to apply principle of design and usability when creating interactive content.
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Introduction to game design

Posted on Mar 14, 2014 by Adobe Education Last Activity on Mar 18, 2014

Electronic games are very popular and with the ubiquity of game devices, you’ll find that just about everyone from small children to grandparents has a favorite online game. Use this activity to teach students about games and how Flash animation can help them create fun, engaging and interactive games. They develop skills analyzing and evaluating existing games, learn about game design principles, learn how to create user scenarios, and begin the design process to build an interactive game.
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Getting started with Adobe Flash Professional

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 1, 2014

Adobe Flash Professional is a professional tool for creating interactive media with a combination of graphics, video, audio, and animations. Use this activity to introduce the Flash Professional interface and teach your students to understand the principles of Flash animation.
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Getting started with animation

Posted on Mar 14, 2014 by Adobe Education Last Activity on Mar 14, 2014

Animating your content will make it come to life and creating animations is a core functionality of Adobe Flash Professional. Use this activity to introduce the basics of animation, specifically understanding frames and keyframes, how to work with animations on the timeline, and how to create and work with tweens, including easing tweens, classic tweens, and motion tweens.
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Getting started with ActionScript

Posted on Mar 14, 2014 by Adobe Education Last Activity on Mar 24, 2014

ActionScript is the scripting language of Adobe Flash Professional. You can use ActionScript to add complex interactivity, object movement, playback control, and data display to a project. ActionScript can be used to produce common movements and interactions that are the building blocks of many Flash games. Use this activity to teach your students how to understand ActionScript, how to use Script Assist and code snippets, how to use Event handling, and how to use ActionScript to create movement and interaction in games.
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Creating content by using Adobe Flash Professional

Posted on Mar 14, 2014 by Adobe Education Last Activity on Apr 3, 2014

Adobe Flash Professional is widely used for creating dynamic animation content. Graphics and text, either imported or created within Flash, make up the bulk of content you will work with. Use this activity to teach your students how to create graphics by first learning about the graphics files available in Flash so they can select they correct file type when they learn how to draw, trace, scale, and create graphics. Additionally, use this activity to teacher your students how to create and modify text and text effects.
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A short course in Typography

Posted on Mar 4, 2014 by Matthew Miller Last Activity on Apr 11, 2014

A poster I developed for my graphics design classes, summarizing what I felt were the essential elements of typography I wanted easily reference-able.  If you feel there is anything I've missed that's essential, please let me know about it for consideration for inclusion in version 2.
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Mobile application design and development

Posted on Feb 24, 2014 by Adobe Education Last Activity on Feb 24, 2014

Play a game, buy (and read) a book, check your e-mail, select a restaurant, pay your bills, or find your way to the party. This is just some of what you can do while on the move. With the proliferation of smarter and cheaper mobile devices, people’s expectations for using mobile phones and tablets are rising rapidly. But as mobile devices increasingly make our lives easier, they also present new challenges for designers and developers of interfaces and applications. For example, limited mobile screen space and navigation restrictions require careful project planning and design. This guide presents guidelines and best practices for mobile application design and development.
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Physics in ActionScript with Nape

Posted on Feb 19, 2014 by Jean-Philippe Côté Last Activity on Feb 19, 2014

Nape is a lighter-weight 2D physics engine which will most likely satisfy all your needs while being much easier to use than Box2D. It is also usually faster than Box2D. It does have a few drawbacks but, overall, I highly recommend you try it out. During this tutorial, you will learn how to create the following very simple physics world. It comprises a floor (just below the bottom) and beach balls that bounce on it and each other.
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