This video demonstrates the construction and layout of a Feathers Screen class. The home screen of our application is rather simple. It includes a graphical title image and a little bit of text. We'll employ a scroll container to contain these items, followed by the objects themselves in the form of an image loader and a label.
Feathers components have no default visual representation until a theme is applied. We'll see how to add a theme to a project.
Starling and feathers are both GPU accelerated frameworks. Built upon Flash Player and AIR stage 3D technology. This recording serves as an overview of the relationship between stage 3D, starling, and feathers. Stage 3D is the name given to the new set of APIs in Flash Player 11 and AIR 3, which allowed GPU accelerated rendering of both 2D and 3D content. Note that working with Stage 3D is very different from working with the traditional display list.
Adobe Apps for Education provides an introduction to Adobe software applications, helps you learn what you can create, and inspires with ideas for sample projects using these tools.
The document categorizes the types of digital content that you can create with Adobe software applications and identifies which tools are best for creating different kinds of content. Each content category includes sample projects for beginner, intermediate, and expert Adobe users. Some projects include hyperlinks to tutorials on Adobe for Academics, Adobe TV, and the Adobe Education Exchange.
The document also includes an Adobe app glossary to help you easily identify the wide diversity of software applications Adobe offers.
This document is published in three different formats:
Low resolution interactive PDF file - this version is ideal for sharing digitally or sending over email and includes hyperlinks to tutorialsHigh resolution interactive PDF file - this version is ideal for sharing... Read More
Video demonstration of how to update the Adobe AIR SDK and new compiler which is bundled with Flash Builder 4.7.
Posted on Oct 1, 2013 by Bill Guy
If you find yourself wondering where are the good sites for information on Adobe Software here is a great one.
Layer Magazine This combines lessons and information on Adobe products like Photoshop, Dreamweaver, InDesign and others.
Posted on Sep 3, 2013 by Ben Forta
Adobe® Inspire Magazine is a free publication that contains original content geared toward informing, enlightening, and inspiring creative professionals and hobbyists. Documenting the best of web and interaction design practices for over 10 years, each monthly issue features articles, tutorials, and videos by experts about new and emerging technologies as well as best practices to help you excel at your job. The iPad edition of Inspire Magazine contains bonus features not found on the companion website.
While not created for accademia specifically, the iPad edition is proving very popular with iPad loving tech comfortable students.
Bloom's Taxonomy Cheat Sheet by Francie Kugelman
Posted on Jul 31, 2013 by David Egbert
If you're looking for a student only view of Behance portfolios please see http://studentshow.com instead of going to the normal site. Student Show displays only the online portfolios of students.
Author of Reality's Broken, Jane McGonigal presented the opening keynote for the 2013 ISTE conference.
Here is her message regarding how games will be used to make positive change in the world.
Great statistics and data points.
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I am trying to figure out what order is the best way to learn everything Adobe. I have started with Photoshop, Illustrator, and In Design. Where should I go next, and what is the best way to go about it if I don't have the ability to drive to a school and take classroom classes. Thank you in advance, as I want to learn every one of the Adobe products I subscribe to in depth. I am curious the recommended learning order.DanielCalderone514@gmail.com
Posted on Mar 4, 2013 by Todd Shelton
This tutorial will show you how to integrate Flash & FlashBuilder. So when you want to use Flash as a tool to create your library of assets and then FlashBuilder to program your game or application in. This tutorial will be best for you.
Source code for an "Immersive Diorama" project using the Away3D framework in only 1 ActionScript class.
This is a Flash Builder project but can be easily used in Flash Professional as well.
Posted on Jan 24, 2013 by Adam Corkett
Covers the basic conventions of ActionScript Syntax
Ian Bogost of Georgia Tech collaborated to build an Adobe Flash engine intended to be the Instamatic camera of game development – something anyone can use to quickly generate topical games despite lack of programming skill. It helps journalists quickly build simple games that can draw readers to engage with news stories.
Joseph Labrecque of the University of Denver discusses the implementation of Video Manager, designed to easily upload videos to a transcoding server. This allows campus videographers to distribute high quality digital videos for both desktop and mobile devices while also allowing faculty and students to upload videos that they can view as class projects and annotate on the timeline.
This is the Flash Builder source code from the game: BABBY MUST NEEDS SLEEP!
Using the Citrus game engine targeting Flash runtimes (Flash player/AIR). If you haven't heard of Citrus before, it is a GPU-accelerated gaming engine (strongly directed at platforming) which sits atop your choice of view renderers, physics engines, and so forth. I chose to use Citrus + Starling + Box2D for my game. The engine is being actively contributed to, is free to use, and holds great promise for integration with tooling in the future.
A great way to quickly learn Adobe's products with expert instruction
Posted on Oct 3, 2012 by Chris Huston
Queuing Theory is included in many introductory Operations Management courses and plays an important part in a company minimizing costs and/or improving customer satisfaction. However, the theory tends to be rather dry and the math can be complex and abstract. As a result, learners often struggle to get a good understanding of Queuing Theory and how it can be applied in real-world contexts.
Solution Part 1: QueueSim
QueueSim is a web application developed with Flash Builder, Photoshop, and InDesign that runs on desktop computers, iPads, and Android Tablets. QueueSim simulates one or more queues for one or more service stations. The graphics in the animation are meant to roughly represent queuing in an Emergency Room. The animated queue and real-time chart are intended to help students get a visceral understanding of queuing, to really see and feel the effects of queues while allowing them to adjust a wide range of parameters to explore different queuing scenarios and how they might better manag... Read More
Posted on Oct 2, 2012 by jackie gage
Flash Advertisement for a Product
Ludum Dare (Latin: “to give a game“) is a regular accelerated game development event which takes place over 48 hours. A theme is voted on in the days following up to the event and the chosen theme is revealed at the event start time. Participants basically are going into these 48 hours with nothing prepared since the theme is secret… and all assets and code (aside from external libraries and such) must be created during those 48 hours. Anything that isn’t must be declared beforehand – making for a pretty intense experience for the participants.
All source code and authoring files included!
Adobe Flash Builder 4.6
Adobe Flash Professional CS6
Native Instruments Komplete 7
Adobe Photoshop Extended CS6
Adobe Media Encoder CS6
Adobe Audition CS6
As there seems to be theme of "gamifying" education, contests are the perfect motivator. Here's a contest open to students of all ages in California. It includes all kinds of digital media in curriculum areas.