Resource Search Results (136)

Starling, Feathers, and Adobe® AIR® with IntelliJ IDEA

Posted on May 27, 2015 by Joseph Labrecque Last Activity on Jun 20, 2015

As mentioned in my previous post about Apache Flex® and Adobe® AIR® with IntelliJ IDEA… I have also recorded a free series of videos around Starling, Feathers, and Adobe AIR with IntelliJ IDEA. You may be aware that I have a full, extended course on using Starling and Feathers to build a mobile application using Adobe AIR published over Building a Mobile App with Feathers and Starling. That course is much more involved but this set of videos should be a good introduction to using these frameworks in IntelliJ IDEA. Apache Flex, Flex and Apache are either registered trademarks or trademarks of the Apache Software Foundation in the United States and/or other countries, and are used with permission as of 2015. The Apache Software Foundation has no affiliation with and does not endorse or review the materials provided at this website.
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Apache Flex and Adobe AIR with IntelliJ IDEA

Posted on May 26, 2015 by Joseph Labrecque Last Activity on Aug 26, 2015

I have recorded a free series of 10 videos around Apache Flex and Adobe AIR with IntelliJ IDEA. I believe that moving forward, IntelliJ IDEA is the best IDE for learning and using Apache Flex. Adobe Flash Builder used to fill this role, but Adobe has discontinued it’s free licensing to students for some time now… and will most likely not be updating that tool in the perceivable future. As a bonus – IntelliJ IDEA is an absolute beast that can handle just about anything ;) Apache Flex, Flex and Apache are either registered trademarks or trademarks of the Apache Software Foundation in the United States and/or other countries, and are used with permission as of 2015. The Apache Software Foundation has no affiliation with and does not endorse or review the materials provided at this website.
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Adobe EdEx Group: Flash Exchange

Posted on Apr 21, 2015 by Joseph Labrecque Last Activity on Jun 18, 2015

Flash Exchange is a group for discussion and resource sharing around the Adobe Flash Platform with a focus on education and educators. All Flash-related content and interest is welcome: Flash Professional CC, Flash Player, AIR, HTML5 Canvas and WebGL, animation, creative tooling, Adobe Connect, Adobe Media Server, ActionScript, JavaScript, Flex, Starling, Feathers, Away3D, mobile development, apps, games, video streaming, et cetera...
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Matific K-6 Maths Online resource

Posted on Mar 24, 2015 by allan levenstein Last Activity on Jun 19, 2015

Matific is a fantastic maths resource with over 750 interactive episodes for K-6 maths and follows the new Australian curriculum. Matific is available across all platforms PC, Mac, IPad and Android. It is available either via the website ( or as an app from the app store or Google play It is the most interactive and engaging product on the market today.  Matific teaches fundamental maths concepts using manipulation of familiar objects. The algorithm within each episode is randomly generated so the student will never be able to just learn the answer by repetition.   A truly great product.
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The Public Domain Project

Posted on Jan 21, 2015 by Kev Lavery Last Activity on Aug 25, 2015

Literally thousands of public domain media files that you can use in whatever you like.  The Public Domain Project The Pond5 site is a little buggy and awkward but totally worth it for these amazing  resources. 
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Posted on Dec 12, 2014 by Joseph Labrecque Last Activity on Jun 20, 2015

AS3-WebVTT is a set of ActionScript 3.0 utility classes which enable the parsing and sorting of standard WebVTT (.vtt) files for video captioning. Maintained by the Office of Teaching and Learning at the University of Denver in light of the university's dedication to the public good.
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UK Team Game Development Competition

Posted on Nov 18, 2014 by Mark Gatehouse Last Activity on Nov 18, 2014

Invitation to compete in the Second UK Team Game Development Competition run in conjunction with Autodesk and UKIE. The Brief is to design a playable game level and produce a trailer to promote your game on You Tube. Your level MUST start in a shed and finish in a waterfall. What happens in between is down to your creativity and skill! you can make it with Flash, Cinema 4d or any other combination of professional packages! Entry is open to all UK Level 3 students in teams of 2-4. To win teams need to produce the following by 13 February 2015. 1. a playable game level in the form of an executable file. 2. a trailer suitable for use on you tube to promote your game 3. a powerpoint that shows your pre production, concept art, story line, game play elements etc. Dare to be the best! Register your team now Registration closes on 12 December 2014
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Open Knowledge

Posted on Jul 14, 2014 by Deston Tanner Last Activity on Jun 20, 2015

One of the unique features of this course is that we're building the modules around existingOpen Educational Resources. Instead of creating our own lectures videos, we're curating the best from the open web, and we'd like to invite you to help us by contributing your discoveries to our growing list. We ask that anything you add be tagged with the appropriate module/week number (see below) as well as any relevant descriptive terms.
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Blendspace - Create online lessons easily

Posted on Jun 6, 2014 by Clint Balsar Last Activity on Aug 9, 2015

I found this article that directed me to the website service know as Blendspace. If you haven't heard of it yet, you should definitely give it a try. 
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12 Principles of Animation, with a cube...

Posted on Apr 30, 2014 by Ian Sayers Last Activity on Oct 13, 2014

The 12 basic principles of animation were developed by the ‘old men’ of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren’t old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney’s desire to use animation to express character and personality. This is a great way to showcase Animation and explain the basic types of animation effects
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Contests for Graphic Arts

Posted on Mar 9, 2014 by Deila Bumgardner Last Activity on Aug 23, 2014

This website is a great place to find contests that your students can participate in. Submitting work to a festival or contest I think is a great experience for students of all levels. Some of these contests could also be inspiration for a good class project or extra credit assignment. Graphic Competitions
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A short course in Typography

Posted on Mar 4, 2014 by Matthew Miller Last Activity on Jan 18, 2015

A poster I developed for my graphics design classes, summarizing what I felt were the essential elements of typography I wanted easily reference-able.  If you feel there is anything I've missed that's essential, please let me know about it for consideration for inclusion in version 2. It may not be obvious from the thumbnail here, so I want to mention specifically that this is licensed CC-BY-SA, so feel free to use this in your courses, modify it, share it with others, and so on, subject only to the requirements to attribute me and share it in the same fashion (see the link if you're not sure what this means).  
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  • 11 Ratings

Physics in ActionScript with Nape

Posted on Feb 19, 2014 by Jean-Philippe Côté Last Activity on Feb 19, 2014

Nape is a lighter-weight 2D physics engine which will most likely satisfy all your needs while being much easier to use than Box2D. It is also usually faster than Box2D. It does have a few drawbacks but, overall, I highly recommend you try it out. During this tutorial, you will learn how to create the following very simple physics world. It comprises a floor (just below the bottom) and beach balls that bounce on it and each other.
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Basic Math Cheat Sheet for ActionScript Programmers

Posted on Feb 19, 2014 by Jean-Philippe Côté Last Activity on May 24, 2014

My students do not necessarily have a strong background in mathematics. When the time comes for them to animate objects, pick out random values or manipulate hex colors using ActionScript, many are just overwhelmed. That’s why I put together this cheat sheet as a handout for them. It very briefly covers the following areas : Coordinates system (x, y)Angles (degrees, radians and the conversion between the two)Basic trigonometry for distance, angle and position calculationRandom number generationBinary and hexadecimal notationsColor manipulation (with binary arithmetic)Operator precedence & associativityModular arithmeticVectors (for movement calculation)
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Assessment of Creativity

Posted on Feb 16, 2014 by Stephanie Davidson Last Activity on Jun 20, 2015

I enjoyed reviewing techniques about assessing creativity. The workshop was nicely set up and easy to follow.
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Building a Feathers Screen class

Posted on Nov 19, 2013 by Joseph Labrecque Last Activity on Nov 19, 2013

This video demonstrates the construction and layout of a Feathers Screen class. The home screen of our application is rather simple. It includes a graphical title image and a little bit of text. We'll employ a scroll container to contain these items, followed by the objects themselves in the form of an image loader and a label. 
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