Resource Search Results (103)

Education advice

Posted on Mar 14, 2013 by Daniel Calderone

I am trying to figure out what order is the best way to learn everything Adobe. I have started with Photoshop, Illustrator, and In Design. Where should I go next, and what is the best way to go about it if I don't have the ability to drive to a school and take classroom classes. Thank you in advance, as I want to learn every one of the Adobe products I subscribe to in depth. I am curious the recommended learning order.

Daniel

Calderone514@gmail.com

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Immersive Diorama

Posted on Jan 25, 2013 by Joseph Labrecque

Source code for an "Immersive Diorama" project using the Away3D framework in only 1 ActionScript class. This is a Flash Builder project but can be easily used in Flash Professional as well.
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Game-o-Matic: Making Games as Fast as You Can Think of Them

Posted on Dec 1, 2012 by Daniela Birch

Ian Bogost of Georgia Tech collaborated to build an Adobe Flash engine intended to be the Instamatic camera of game development – something anyone can use to quickly generate topical games despite lack of programming skill. It helps journalists quickly build simple games that can draw readers to engage with news stories.
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Using Flash® Technology and HTML5 together for University Media Consumption and Distribution

Posted on Nov 28, 2012 by Daniela Birch

Joseph Labrecque of the University of Denver discusses the implementation of Video Manager, designed to easily upload videos to a transcoding server. This allows campus videographers to distribute high quality digital videos for both desktop and mobile devices while also allowing faculty and students to upload videos that they can view as class projects and annotate on the timeline.
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Source Code for Citrus Engine, Starling, Box2D, Stage3D Flash Game: BABBY MUST NEEDS SLEEP!

Posted on Nov 27, 2012 by Joseph Labrecque

This is the Flash Builder source code from the game: BABBY MUST NEEDS SLEEP! Using the Citrus game engine targeting Flash runtimes (Flash player/AIR). If you haven't heard of Citrus before, it is a GPU-accelerated gaming engine (strongly directed at platforming) which sits atop your choice of view renderers, physics engines, and so forth. I chose to use Citrus + Starling + Box2D for my game. The engine is being actively contributed to, is free to use, and holds great promise for integration with tooling i...See more
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Queuing Theory with QueueSim and K-Blocks

Posted on Oct 3, 2012 by Chris Huston

The Challenge Queuing Theory is included in many introductory Operations Management courses and plays an important part in a company minimizing costs and/or improving customer satisfaction. However, the theory tends to be rather dry and the math can be complex and abstract. As a result, learners often struggle to get a good understanding of Queuing Theory and how it can be applied in real-world contexts. Solution Part 1: QueueSim QueueSim is a web application developed with Flash Builder, Photoshop, and In...See more
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ActionScript 3.0 Source Code for "D'evilution"

Posted on Sep 7, 2012 by Joseph Labrecque

Ludum Dare (Latin: “to give a game“) is a regular accelerated game development event which takes place over 48 hours. A theme is voted on in the days following up to the event and the chosen theme is revealed at the event start time. Participants basically are going into these 48 hours with nothing prepared since the theme is secret… and all assets and code (aside from external libraries and such) must be created during those 48 hours. Anything that isn’t must be declared beforehand – making for a pretty in...See more
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Introducing Starling: Building GPU Accelerated Applications

Posted on Jan 24, 2012 by Joseph Labrecque

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the...See more
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What's New in Flash Player 11: Quickstart Guide for Browser-Based Experiences

Posted on Jan 24, 2012 by Joseph Labrecque

This book will present you with a full rundown of all the new features in the upcoming Flash Player 11 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to Flash Player and a chapter dedicated to providing you with additional resources.
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What's New in Adobe AIR 3: Quickstart Guide for Desktop and Mobile Development

Posted on Jan 24, 2012 by Joseph Labrecque

This book will present you with a full rundown of all the new features in the upcoming AIR 3.0 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to AIR and a chapter dedicated to providing you with additional resources.
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Getting Started with ActionScript: TextField and TextFormat

Posted on Dec 19, 2011 by Joseph Labrecque

In ActionScript, TextFields are visual text containers that are used on the Stage and TextFormat objects that contain the stylistic rules to apply to TextFields. In this lesson, we will examine how to effectively apply a TextFormat instance to a TextField, which will be rendered on the Stage.
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Creek Watch

Posted on Sep 27, 2011 by eric thiel

Project Creek Watch, started in the Fall of 1994, is a long term scientific study of the Arroyo Del Valle "Creek" located in the city of Pleasanton, California.
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Take Action!

Posted on Sep 1, 2011 by Erika Veth

As an English composition instructor, I realized that students needed to do something more engaging than writing a boring research paper. So, I broke the final research project into three parts: A descriptive portion, a research portion, and a persuasive portion. For the final part, students had the opportunity to replace the written persuasive aspect with a form of digital media--video, audio, or web. Finally, though students could choose their topic, I stipulated that it had to be about the natural enviro...See more
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Creating a Tabbed View Navigator Application

Posted on Aug 16, 2011 by Joseph Labrecque

The Tabbed View Navigator Application includes all of the same mobile framework structures as a View Navigator Application, but also allows multiple ViewNavigators, which can be accessed through a set of persistent tabs in the TabBar. In this lesson, you'll see how to go about starting a new Tabbed View Navigator Application and constructing a TabBar to control it.
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