Posted on Dec 12, 2013 by Rita Amladi
I'm excited to announce that Adobe launched a new Learning platform on the Creative Cloud today! It features hundreds of curated videos on subjects ranging from design, digital imaging, video/audio and web design and publishing. We're proud to offer premium learning content created by experts at Adobe and the leading Creative Cloud video training providers from all over the world.
The best part is that the content is now available freely to all. Come on over and check out the shiny new learning experience waiting for you and your students! We'd love to hear your feedback on the platform and featured content.
The Creative Cloud Learn team at Adobe
A time tested manual from my teaching days.
Worth a look.
Posted on Nov 20, 2013 by Eva Hahn
An activity for students to complete that will help them understand the difference between design elements and principles. After the lesson have the students create this poster using Illustrator or Fireworks.
Creating a web banner collage is very easy with Adobe Fireworks CS6! I have used this multiple times for my high school students and have previously trained other teachers and staff using similar handouts and methods. This activity could also be easily modified for younger students.
"Learning Path" pdf document will provide training details for a Professional Development session that can be completed in about 2 hours.
"In Advance Letter" will provide wording to help you introduce your professional development session to teachers or other adults in need of learning some basic features of Fireworks CS6.
"Creating a Web Banner Collage" can be used as a professional development training session or high school class tutorial, either by showing on your projector or printing as handouts. There are plenty of screen prints included to make it easy for visual and/or auditory learners to follow along. I have included a compressed version or the tutorial for easy downl... Read More
This plan is tailored strictly for the AYU Summer Camp 2014 web designclass. Most students enter this coursewith little or no knowledge of most of the programs we use. A few are familiar with PhotoShop and a fewknow a little about HTML coding.
Portfolios communicate accomplishments, works in progress, or personal history. Individuals use portfolios to showcase their work when applying for a job, pitching to clients, or applying for higher education. Traditionally a portfolio is a book containing design samples. Portfolios can also be electronic, easily and quickly sharing a designer’s work with anyone in the world.
In this project, students create the elements of a portfolio that features work they have completed and work to be completed, concentrating on a particular career area. As students create their portfolios, they plan, implement, and test their designs; students then reflect on and evaluate their work.
Student product: Portfolio
Digital Design: Foundations of Web Design is a one-semester, project-based curriculum that teaches digital communication skills in the context of the professional web design and development process, using Adobe web tools. Digital Design develops four key skill areas: Project management and collaboration Design Research and communication Professional web-authoring tools
Students develop these key skills in a spiral—each project adds more challenging skills onto the foundation proficiencies.
Digital Design addresses each of these areas, using a project-based approach. Each project has phases that follow a design and development process, from project planning to evaluation and launch. To simulate a professional work environment, students gradually migrate their design work from an individual process to a group process. Design and technical work by its very nature is iterative, so the projects contain activities that require students to evaluate and then redesign and rewor... Read More
In this project, student teams use their client-approved design documents for the technical build of a website. Teams will learn about technical features to enhance the look and feel, consistency, and usability of their websites. They will also learn how to conduct technical and usability tests of their client websites and make any necessary revisions.
The main focus of this project is for students to develop reusable content, templates, and Cascading Style Sheets (CSS) based on the page layout described in their design documents and production storyboards. The emphasis is on collaboratively building websites for their clients by using web standards to complete their home pages and content pages. Each team will test and deploy its site, make any necessary revisions based on client review, and then redeploy the site. Teams will create a presentation for their clients explaining how the site accomplishes the client goals.
Student product: Client website
In this project, student teams work on a project to build a website for a client. The client selects the topic of the website and specifies the content to be included. Each student team interprets the client’s needs in proposing design solutions for the site’s navigation scheme, page layout, look and feel, and content flow. Students write specific design documents to help them
communicate clearly with the client.
The focus of this project is working on a team and designing for someone else, emphasizing the following: the design-team process for website development, team-client interaction for incorporating feedback and changes throughout the development of the site, and team-client communication using the design document and evaluating websites in preparation for the design. In Project 3: Web development and deployment, student teams will build and launch the
client website, completing the full website production process.
Student products: Web production project plan and design solut... Read More
A prototype is a semi functional web page that gives a realistic preview of what the page will look like and how the site will work. Use this activity to teach students how to build a prototype and export the prototype as HTML and CSS files.
Reusable design is the practice of developing elements - such as patterns, templates, components, frameworks, assets, and content - that can be used in a variety of contexts while maintaining their usefulness each time they are reused. In this activity, students will learn how to implement a reusable design by using universal navigation and templates.
Digital photography is fast, fun, and easy. One of the coolest things about digital photography is that you can see your picture right away. With just a few clicks of the mouse you can download, organize, edit, and share all of your digital photos. In this activity, students take photos and gather images from various sources, identifying elements of visual design that reflect good composition. Students also learn about scanned images, Camera RAW, video stills, and key digital image terminology.
Portfolios communicate accomplishments, works in progress, or personal history. In this activity, students plan and organize content for a portfolio that will feature work they have completed and work to be completed. They determine the audience, goals, and structure of their portfolio and organize the portfolios content through creating a flowchart. As students plan their
portfolios, they reflect on and evaluate their work.
There are many kinds of jobs within the design field including careers in graphic design, web development, video production, and so on. In order for students to take the skills they are using and apply them in the real world they should understand what career choices are available and what qualifications and skill sets they will need to be hired for a job in their desired field. In this activity, students research career areas and job titles to help them identify career goals, necessary certifications and qualifications, and to help them determine the focus and goals of a portfolio.
Continually reviewing ones work and redesigning as you go will ensure high quality outcomes. Engaging in review and redesign cycles is a useful step in the overall design process intended to help students improve and expand their designs and design skills. In this activity students engage in a formal review and redesign process where they will make any necessary changes to their project according to the feedback from the design review.
A reflection paper is used to capture reactions, feelings and analysis of an experience in a more personal way than in a research essay or formal presentation. Use this activity to introduce reflection papers and how your students can use them to reflect on the process of creating a design project by identifying areas for improvement for their project and process.
Depending on the project, sometimes a client or another team member will provide the content and sometimes the designer is expected to create or take the content and make it project ready. Use this activity to review the general rules of writing to facilitate how the content is written and presented and/or giving advice to a client on content creation and presentation. Additionally students will learn how to research and write content for theme, purpose, and audience.
Most jobs in the design world require teamwork and will use project management and planning tools to ensure successful project deliver, especially to clients. In order for students to learn these important skills, use this activity to introduce the concepts and best practices used for project planning, production phases, project management and working in teams.
Project planning is an important step in the production phases of design projects. In this activity students learn how to create a project plan and use it to plan and track project milestones, meet their project deliverables, and understand teammates roles and responsibilities.
The ability for a designer to be able to present design projects is an important skills to have as it can happen at various junctures and in various ways throughout the design cycle. Presentations can take many forms and be made to a variety of audiences. Use this activity to teach your students how to communicate clearly, ideas for creating effective presentations, and guidelines for presenting to teammates, groups, and clients.
Revision is an important part of the design process and many designers can benefit from peer review. Additionally, peer review occurs in many professional environments and it will be good practice to start on this essential skill now. In this activity, students are introduced to guidelines for how to participate in peer review so they can communicate information and listen to and provide feedback.
Focus groups are an effective way to reach out to your potential audience so they can provide feedback and comments that help designers evaluate their projects and/or test new ideas. In this activity students are introduced to the purpose of a focus group and general tips for conducting them so they can use the feedback to inform and improve their designs.
Designers use design principles to evaluate and inform the consistency and visual hierarchy of their design. Put into action, design and typographic principles, can then be used to make sure designs reach an intended target audience and/or meet the goals of a company or individual. Use this activity to introduce the how to use design principles and typography so students can evaluate and inform their designs.
A design comp is an electronic drawing that shows a detailed design of project, like a web page. In this activity students will learn how design comps are used in the design and development process, especially when working with clients, and how to create them so they can present multiple design ideas.