Posted on Dec 4, 2013 by Tony Bolder
A brief overview of the user interface for Adobe After Effects CC.
Posted on Dec 4, 2013 by Tony Bolder
A basic text animation created in After Effects, that gives the student an opportunity to expand on the these basics and produce a more creative sequence of their own.
Learn how to use the Cartoon feature in After Effects to give your movie a unique animated look in just a few simple steps.
Portfolios communicate accomplishments, works in progress, or personal history. Individuals use portfolios to showcase their work when applying for a job, pitching to clients, or applying for higher education. Traditionally a portfolio is a book containing design samples. Portfolios can also be electronic, easily and quickly sharing a designer’s work with anyone in the world.
In this project, students create the elements of a portfolio that features work they have completed and work to be completed, concentrating on a particular career area. As students create their portfolios, they plan, implement, and test their designs; students then reflect on and evaluate their work.
Student product: Portfolio
Digital Video: Foundations of Video Design and Production is a yearlong, project-based curriculum that develops career and communication skills in digital video production, using Adobe tools. Digital Video curriculum develops four key skill areas: Project management and collaboration Design Research and communication Professional video production, using video tools
Students develop these key skills in a spiral—each project adds more challenging skills onto foundation proficiencies. Students engage in skills to learn storytelling, capturing and editing video and audio, and finalizing content for DVD, web, or digital videotape.
Adobe collaborated with a community of educators across the US and UK to develop the appropriate depth and breadth of each project. Additionally, Adobe collaborated and co-developed this content with the International Society of Technology Education (ISTE) to create standards-aligned, career-track course materials that focus on video design and pr... Read More
Documentaries attempt to represent reality rather than tell a fictional story. Documentaries are essentially nonfiction film. In this project, students work in teams to create a mini-documentary: identifying the theme, audience, and goals for a particular topic. Within each team, students manage tasks from a particular filmmaking role perspective. In the process of making a minidocumentary, students learn to create advanced motion and color effects, use audio-editing techniques, and compose a musical score. Finally, each team will present their film in a student film festival.
Student product: Mini-documentary
Commercials are short, stylistic, and impactful videos used to sell products, goods, services, and even political campaigns. In this project, students work with a client to create a commercial: identifying the goals, audience, and purpose for the commercial based on their client’s wishes. Students, working in teams, undergo a formal review and redesign cycle with their client and
produce a final commercial that will be deployed on the web. In the process, students learn to create composited video using creative lighting techniques and special effects. You might choose to limit the scope of this project by being the client or by selecting a client in the school for each student group. Another alternative is to ask students to engage with local businesses and create a commercial for them.
Student product: Commercial
After Effects, a motion graphics and visual effects program, allows designers and artists to use its 2D and 3D compositing tools and huge collection of video effects to create eye-catching animated text, exciting motion graphics, and sophisticated visual effects. Use this activity to introduce your students to creating video effects, text animations, and rotoscoping by using After Effects.
Adobe After Effects is specifically designed to produce graphics and visual effects that allows for greater control and options than a video-software editor. In this activity, students are introduced to Adobe After Effects workspace and learn what kinds of visual effects it is designed to produce.
Shooting and editing video is fun and easy. With today's technology, you can make compelling videos and films. Use this activity to introduce students to digital videos, the digital video production workflow, and the tools used to produce excellent video projects.
Digital photography is fast, fun, and easy. One of the coolest things about digital photography is that you can see your picture right away. With just a few clicks of the mouse you can download, organize, edit, and share all of your digital photos. In this activity, students take photos and gather images from various sources, identifying elements of visual design that reflect good composition. Students also learn about scanned images, Camera RAW, video stills, and key digital image terminology.
Portfolios communicate accomplishments, works in progress, or personal history. In this activity, students plan and organize content for a portfolio that will feature work they have completed and work to be completed. They determine the audience, goals, and structure of their portfolio and organize the portfolios content through creating a flowchart. As students plan their
portfolios, they reflect on and evaluate their work.
There are many kinds of jobs within the design field including careers in graphic design, web development, video production, and so on. In order for students to take the skills they are using and apply them in the real world they should understand what career choices are available and what qualifications and skill sets they will need to be hired for a job in their desired field. In this activity, students research career areas and job titles to help them identify career goals, necessary certifications and qualifications, and to help them determine the focus and goals of a portfolio.
Continually reviewing ones work and redesigning as you go will ensure high quality outcomes. Engaging in review and redesign cycles is a useful step in the overall design process intended to help students improve and expand their designs and design skills. In this activity students engage in a formal review and redesign process where they will make any necessary changes to their project according to the feedback from the design review.
A reflection paper is used to capture reactions, feelings and analysis of an experience in a more personal way than in a research essay or formal presentation. Use this activity to introduce reflection papers and how your students can use them to reflect on the process of creating a design project by identifying areas for improvement for their project and process.
Depending on the project, sometimes a client or another team member will provide the content and sometimes the designer is expected to create or take the content and make it project ready. Use this activity to review the general rules of writing to facilitate how the content is written and presented and/or giving advice to a client on content creation and presentation. Additionally students will learn how to research and write content for theme, purpose, and audience.
Most jobs in the design world require teamwork and will use project management and planning tools to ensure successful project deliver, especially to clients. In order for students to learn these important skills, use this activity to introduce the concepts and best practices used for project planning, production phases, project management and working in teams.
Project planning is an important step in the production phases of design projects. In this activity students learn how to create a project plan and use it to plan and track project milestones, meet their project deliverables, and understand teammates roles and responsibilities.
The ability for a designer to be able to present design projects is an important skills to have as it can happen at various junctures and in various ways throughout the design cycle. Presentations can take many forms and be made to a variety of audiences. Use this activity to teach your students how to communicate clearly, ideas for creating effective presentations, and guidelines for presenting to teammates, groups, and clients.
Revision is an important part of the design process and many designers can benefit from peer review. Additionally, peer review occurs in many professional environments and it will be good practice to start on this essential skill now. In this activity, students are introduced to guidelines for how to participate in peer review so they can communicate information and listen to and provide feedback.
Focus groups are an effective way to reach out to your potential audience so they can provide feedback and comments that help designers evaluate their projects and/or test new ideas. In this activity students are introduced to the purpose of a focus group and general tips for conducting them so they can use the feedback to inform and improve their designs.
Designers use design principles to evaluate and inform the consistency and visual hierarchy of their design. Put into action, design and typographic principles, can then be used to make sure designs reach an intended target audience and/or meet the goals of a company or individual. Use this activity to introduce the how to use design principles and typography so students can evaluate and inform their designs.
A design comp is an electronic drawing that shows a detailed design of project, like a web page. In this activity students will learn how design comps are used in the design and development process, especially when working with clients, and how to create them so they can present multiple design ideas.
Understanding how to legally use resources and content, as well as, how to protect one’s work is very important. In this activity students will learn about copyright rules, fair use guidelines, and intellectual property so they know when permission must be obtained and the methods used to indicate content is copyrighted.