Resource Search Results (77)

Using more than one video output (monitors, TVs, projectors, etc.) in Adobe AIR

Posted on Apr 13, 2014 by Jean-Philippe Côté Last Activity on Apr 13, 2014

These two tutorials witll help you publish an Adobe AIR project that makes use of more than one video output. This is often useful for interactive kiosks, physical computing installation, interactive exhibits or games, etc. The first one will help you stretch a single window across multiple monitors. This is useful in cases where you want to use a single window/stage. The second one will help you create two separate fullscreen windows and place them on 2 separate video outputs which may have different resolutions. Cheers!
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deviantART ........ All forms of art, design, photography, digital and old fashioned pen/pencil paper.....

Posted on Apr 7, 2014 by margaret campbell Last Activity on Apr 19, 2014

This is an inspirational web resource, where resources can be shared, explored and viewed. In addition it is an interactive computer / art community. I often refer my students to it, and have had many students over the years who have uploaded their work, and we have entered competitions as class groups.
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Mobile application design and development

Posted on Feb 24, 2014 by Adobe Education Last Activity on Feb 24, 2014

Play a game, buy (and read) a book, check your e-mail, select a restaurant, pay your bills, or find your way to the party. This is just some of what you can do while on the move. With the proliferation of smarter and cheaper mobile devices, people’s expectations for using mobile phones and tablets are rising rapidly. But as mobile devices increasingly make our lives easier, they also present new challenges for designers and developers of interfaces and applications. For example, limited mobile screen space and navigation restrictions require careful project planning and design. This guide presents guidelines and best practices for mobile application design and development.
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Physics in ActionScript with Nape

Posted on Feb 19, 2014 by Jean-Philippe Côté Last Activity on Feb 19, 2014

Nape is a lighter-weight 2D physics engine which will most likely satisfy all your needs while being much easier to use than Box2D. It is also usually faster than Box2D. It does have a few drawbacks but, overall, I highly recommend you try it out. During this tutorial, you will learn how to create the following very simple physics world. It comprises a floor (just below the bottom) and beach balls that bounce on it and each other.
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Basic Math Cheat Sheet for ActionScript Programmers

Posted on Feb 19, 2014 by Jean-Philippe Côté Last Activity on Apr 2, 2014

My students do not necessarily have a strong background in mathematics. When the time comes for them to animate objects, pick out random values or manipulate hex colors using ActionScript, many are just overwhelmed. That’s why I put together this cheat sheet as a handout for them. It very briefly covers the following areas : Coordinates system (x, y)Angles (degrees, radians and the conversion between the two)Basic trigonometry for distance, angle and position calculationRandom number generationBinary and hexadecimal notationsColor manipulation (with binary arithmetic)Operator precedence & associativityModular arithmeticVectors (for movement calculation)
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Assessment of Creativity

Posted on Feb 16, 2014 by Stephanie Davidson Last Activity on Apr 16, 2014

I enjoyed reviewing techniques about assessing creativity. The workshop was nicely set up and easy to follow.
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What’s New in Photoshop CS6 ? Very first feature you’ll notice in Photoshop CS6

Posted on Dec 22, 2013 by YoSongsPK Singh Last Activity on Feb 4, 2014

The very first feature you’ll notice in Photoshop CS6 is the new dark color theme which is designed to match other Adobe products such as After Effects and Lightroom. If you don’t like the color, you can change it back to the Light Gray theme or customize it to any color you like. Saving large files? Photoshop will save files in the background so you can immediately continue your work in Photoshop. In Photoshop CS6, Adobe touched more features and introduced more new features than they had. In fact they have added about 60% more features changes compare to Photoshop CS5. Packed with new features and enhancements, the software includes groundbreaking innovations and unparalleled performance breakthroughs that expand the frontiers of imaging science, and deliver new levels of creativity and increased efficiency. What’s New in Photoshop CS6: Mercury Graphics Engine - See near-instant results when editing with key tools such as Liquify and Puppet Warp. The new Adobe Mer... Read More
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Building a Feathers Screen class

Posted on Nov 19, 2013 by Joseph Labrecque Last Activity on Nov 19, 2013

This video demonstrates the construction and layout of a Feathers Screen class. The home screen of our application is rather simple. It includes a graphical title image and a little bit of text. We'll employ a scroll container to contain these items, followed by the objects themselves in the form of an image loader and a label. 
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Overview of Starling and Feathers

Posted on Nov 19, 2013 by Joseph Labrecque Last Activity on Nov 19, 2013

Starling and feathers are both GPU accelerated frameworks. Built upon Flash Player and AIR stage 3D technology. This recording serves as an overview of the relationship between stage 3D, starling, and feathers. Stage 3D is the name given to the new set of APIs in Flash Player 11 and AIR 3, which allowed GPU accelerated rendering of both 2D and 3D content. Note that working with Stage 3D is very different from working with the traditional display list.
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Adobe Apps for Education

Posted on Oct 8, 2013 by Adobe Education Last Activity on Apr 21, 2014

Adobe Apps for Education provides an introduction to Adobe software applications, helps you learn what you can create, and inspires with ideas for sample projects using these tools.  The document categorizes the types of digital content that you can create with Adobe software applications and identifies which tools are best for creating different kinds of content. Each content category includes sample projects for beginner, intermediate, and expert Adobe users. Some projects include hyperlinks to tutorials on Adobe for Academics, Adobe TV, and the Adobe Education Exchange.  The document also includes an Adobe app glossary to help you easily identify the wide diversity of software applications Adobe offers. This document is published in three different formats: Low resolution interactive PDF file - this version is ideal for sharing digitally or sending over email and includes hyperlinks to tutorialsHigh resolution interactive PDF file - thi... Read More
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Student View of Behance Portfolios

Posted on Jul 31, 2013 by David Egbert Last Activity on Feb 24, 2014

If you're looking for a student only view of Behance portfolios please see http://studentshow.com instead of going to the normal site. Student Show displays only the online portfolios of students.
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A Four-Year Adobe Curriculum (Draft 1)

Posted on Mar 21, 2013 by Barry Mabillard Last Activity on Jul 30, 2013

I would like to introduce a draft of what a four-year Adobe curriculum could potentially look like. This is in response to the question at http://edex.adobe.com/resource/c2eda9/.Disclaimer: Several of the products on this list I have never used, or know only slightly. If the community would like to take ownership of this curriculum outline and fix it up, please do!   Year 1: Basic artistic competency. Year 2: Advanced artistic competency.Year 3: Basic programming competency.Year 4: Advanced programming competency.
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Education advice

Posted on Mar 14, 2013 by Daniel Calderone Last Activity on Sep 5, 2013

I am trying to figure out what order is the best way to learn everything Adobe. I have started with Photoshop, Illustrator, and In Design. Where should I go next, and what is the best way to go about it if I don't have the ability to drive to a school and take classroom classes. Thank you in advance, as I want to learn every one of the Adobe products I subscribe to in depth. I am curious the recommended learning order.DanielCalderone514@gmail.com
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Designing for a multi-device, multi-resolution world

Posted on Nov 26, 2012 by Joseph Labrecque Last Activity on Feb 16, 2013

In this article, we will be enabling a multi-screen layout for a Flash-based game menu to work, across devices of varying screen resolutions, seamlessly. The game is a fictional work named “Burning Feathers”. It has three separate screens that you can access from the startup menu. These screens should adapt to a variety of layouts, screen sizes, resolutions, and operating systems across desktop, tablet, and mobile devices.
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AS3 Quickie – Event.VIDEO_FRAME and Camera.drawToBitmapData()

Posted on Nov 26, 2012 by Joseph Labrecque Last Activity on Feb 16, 2013

In the past, if we wanted to copy some data from a camera object to a bitmap, we would need to draw the data from the display object using flash.display.BitmapData.draw() and then manipulate it in some way. This is problematic at times… if there is no way of knowing whether we have valid bitmap data to draw from! Using Flash Player 11.4, we have a number of alternatives to this workflow which allow us to both listen for an event to fire once a frame is available to have its data harvested, and a number of methods from retrieving the frame data from the camera object in order to manipulate it.
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Queuing Theory with QueueSim and K-Blocks

Posted on Oct 3, 2012 by Chris Huston Last Activity on Feb 16, 2013

The Challenge Queuing Theory is included in many introductory Operations Management courses and plays an important part in a company minimizing costs and/or improving customer satisfaction. However, the theory tends to be rather dry and the math can be complex and abstract. As a result, learners often struggle to get a good understanding of Queuing Theory and how it can be applied in real-world contexts. Solution Part 1: QueueSim QueueSim is a web application developed with Flash Builder, Photoshop, and InDesign that runs on desktop computers, iPads, and Android Tablets. QueueSim simulates one or more queues for one or more service stations. The graphics in the animation are meant to roughly represent queuing in an Emergency Room. The animated queue and real-time chart are intended to help students get a visceral understanding of queuing, to really see and feel the effects of queues while allowing them to adjust a wide range of parameters to explore different queuing scenarios and how they might better manag... Read More
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HyperProducts

Posted on Oct 2, 2012 by Bruce Boehne Last Activity on Aug 16, 2013

Students work individually or in small groups to select a product and project that product 20 years into the future. They create a company on paper to produce the product and seek investor captitalization by issuing stock at an IPO.
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Teaching Difficult Words

Posted on Oct 1, 2012 by Mahmoud Amer Last Activity on Feb 16, 2013

This is an Adobe-Air App created with Adobe Flash Professional CS5.5. The app includes 1500 academic words that appear frequently in academic texts. The app provides learners with the ability to learn these words via powered quizzes, look-ups from the dictionary of their choice, and also offers flash-card like activities to review the words. There is also a search functionality that allows learners to search using any keyword imaginable to find synonyms to the words. The powered quizzes allow learners to focus on words they usually get wrong on the quizzes. Every word has a power number that goes up every time the word is not identified on the quiz correctly. The number goes down when it is identified correctly on the quiz. The app also allows learners partial credit if they can guess the meaning of the word by giving them three tries. This app utilizes the Touch Features available in the Adobe CS 5.5 Flash version. The learners swipe up to look up the word using Google images (to help them see the word in di... Read More
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