Resource Search Results (60)

A Four-Year Adobe Curriculum (Draft 1)

Posted on Mar 21, 2013 by Barry Mabillard

I would like to introduce a draft of what a four-year Adobe curriculum could potentially look like. This is in response to the question at http://edex.adobe.com/resource/c2eda9/.

Disclaimer: Several of the products on this list I have never used, or know only slightly. If the community would like to take ownership of this curriculum outline and fix it up, please do!
Year 1: Basic artistic competency.
Year 2: Advanced artistic compete...See more

1 1899
  • Satisfactory

Education advice

Posted on Mar 14, 2013 by Daniel Calderone

I am trying to figure out what order is the best way to learn everything Adobe. I have started with Photoshop, Illustrator, and In Design. Where should I go next, and what is the best way to go about it if I don't have the ability to drive to a school and take classroom classes. Thank you in advance, as I want to learn every one of the Adobe products I subscribe to in depth. I am curious the recommended learning order.

Daniel

Calderone514@gmail.com

5 3746
  • Satisfactory

Designing for a multi-device, multi-resolution world

Posted on Nov 26, 2012 by Joseph Labrecque

In this article, we will be enabling a multi-screen layout for a Flash-based game menu to work, across devices of varying screen resolutions, seamlessly. The game is a fictional work named “Burning Feathers”. It has three separate screens that you can access from the startup menu. These screens should adapt to a variety of layouts, screen sizes, resolutions, and operating systems across desktop, tablet, and mobile devices.
0 606
  • No Rating

AS3 Quickie – Event.VIDEO_FRAME and Camera.drawToBitmapData()

Posted on Nov 26, 2012 by Joseph Labrecque

In the past, if we wanted to copy some data from a camera object to a bitmap, we would need to draw the data from the display object using flash.display.BitmapData.draw() and then manipulate it in some way. This is problematic at times… if there is no way of knowing whether we have valid bitmap data to draw from! Using Flash Player 11.4, we have a number of alternatives to this workflow which allow us to both listen for an event to fire once a frame is available to have its data harvested, and a number of ...See more
0 710
  • No Rating

Queuing Theory with QueueSim and K-Blocks

Posted on Oct 3, 2012 by Chris Huston

The Challenge Queuing Theory is included in many introductory Operations Management courses and plays an important part in a company minimizing costs and/or improving customer satisfaction. However, the theory tends to be rather dry and the math can be complex and abstract. As a result, learners often struggle to get a good understanding of Queuing Theory and how it can be applied in real-world contexts. Solution Part 1: QueueSim QueueSim is a web application developed with Flash Builder, Photoshop, and In...See more
0 930
  • Satisfactory

HyperProducts

Posted on Oct 2, 2012 by Bruce Boehne

Students work individually or in small groups to select a product and project that product 20 years into the future. They create a company on paper to produce the product and seek investor captitalization by issuing stock at an IPO.
1 854
  • Strong

Teaching Difficult Words

Posted on Oct 1, 2012 by Mahmoud Amer

This is an Adobe-Air App created with Adobe Flash Professional CS5.5. The app includes 1500 academic words that appear frequently in academic texts. The app provides learners with the ability to learn these words via powered quizzes, look-ups from the dictionary of their choice, and also offers flash-card like activities to review the words. There is also a search functionality that allows learners to search using any keyword imaginable to find synonyms to the words. The powered quizzes allow learners to fo...See more
0 380
  • Strong

Introducing Starling: Building GPU Accelerated Applications

Posted on Jan 24, 2012 by Joseph Labrecque

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the...See more
0 425
  • Weak

What's New in Adobe AIR 3: Quickstart Guide for Desktop and Mobile Development

Posted on Jan 24, 2012 by Joseph Labrecque

This book will present you with a full rundown of all the new features in the upcoming AIR 3.0 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to AIR and a chapter dedicated to providing you with additional resources.
0 490
  • Satisfactory

Code Academy

Posted on Sep 22, 2011 by Nicole Dalesio

Learn to Code: This website is the easiest way to learn code. For those who are interested in game design, developing apps., or web design, here's a great way to get started. Appropriate for "kids of all ages," this helps to build the background knowledge necessary to put students on the right path. It's interactive, fun, and collaborative.
1 589
  • Outstanding

Signing Your Application

Posted on Sep 8, 2011 by Joseph Labrecque

To form a valid submission, the Android Market requires an .apk to be signed with a digital code signing certificate that has certain precise properties. In this lesson, you'll see how to do this correctly and avoid trouble with your submission.
0 267
  • Satisfactory

Creating a Tabbed View Navigator Application

Posted on Aug 16, 2011 by Joseph Labrecque

The Tabbed View Navigator Application includes all of the same mobile framework structures as a View Navigator Application, but also allows multiple ViewNavigators, which can be accessed through a set of persistent tabs in the TabBar. In this lesson, you'll see how to go about starting a new Tabbed View Navigator Application and constructing a TabBar to control it.
0 726
  • Outstanding

Where Does Flash Builder Fit into the Flash Platform?

Posted on Aug 16, 2011 by Joseph Labrecque

For much of its history, the Flash Platform has consisted of the Flash Professional authoring tool and the Flash Player runtime. Today, due to the amazing growth of the platform over the past couple of years, there is much more to be accounted for. This lesson will examine the Flash Platform in its entirety and place Flash Builder in proper perspective in relation to other tools, runtimes, and server technologies.
0 538
  • Outstanding

Personal RSS Reader (Mobile Flex Demo App)

Posted on Jul 28, 2011 by Joseph Labrecque

Mobile Flex application project files for Flash Builder from Joseph's session at the Adobe Education Leader Institute in July 2011. Concepts and functionality demonstrated: - Remote Service calls - Bindable properties - SQLite local databases - Add/Edit/delete aperations - Embedding a default database - ViewNavigator and Views - Splash screens - Icons
0 309
  • Strong